![]() "WeMod.exe" wrote 32 bytes to a remote process "C:\Users\%USERNAME%\AppData\Local\WeMod\Update.exe" (Handle: 768) "WeMod.exe" wrote 4 bytes to a remote process "C:\Users\%USERNAME%\AppData\Local\WeMod\Update.exe" (Handle: 768) "WeMod.exe" wrote 1500 bytes to a remote process "C:\Users\%USERNAME%\AppData\Local\WeMod\Update.exe" (Handle: 768) "Update.exe" wrote 4 bytes to a remote process "C:\Users\%USERNAME%\AppData\Local\WeMod\app-6.3.10\WeMod.exe" (Handle: 996) "Update.exe" wrote 52 bytes to a remote process "C:\Users\%USERNAME%\AppData\Local\WeMod\app-6.3.10\WeMod.exe" (Handle: 996) "Update.exe" wrote 32 bytes to a remote process "C:\Users\%USERNAME%\AppData\Local\WeMod\app-6.3.10\WeMod.exe" (Handle: 996) "Update.exe" wrote 4 bytes to a remote process "C:\Users\%USERNAME%\AppData\Local\WeMod\app-6.3.10\squirrel.exe" (Handle: 924) "Update.exe" wrote 52 bytes to a remote process "C:\Users\%USERNAME%\AppData\Local\WeMod\app-6.3.10\squirrel.exe" (Handle: 924) "Update.exe" wrote 32 bytes to a remote process "C:\Users\%USERNAME%\AppData\Local\WeMod\app-6.3.10\squirrel.exe" (Handle: 924) ![]() "WeMod-Setup-637354639945163750.exe" wrote 52 bytes to a remote process "C:\Users\%USERNAME%\AppData\Local\SquirrelTemp\Update.exe" (Handle: 196) ![]() "WeMod-Setup-637354639945163750.exe" wrote 32 bytes to a remote process "C:\Users\%USERNAME%\AppData\Local\SquirrelTemp\Update.exe" (Handle: 196) "WeMod-Setup-637354639945163750.exe" wrote 4 bytes to a remote process "C:\Users\%USERNAME%\AppData\Local\SquirrelTemp\Update.exe" (Handle: 196) "WeMod-Setup-637354639945163750.exe" wrote 1500 bytes to a remote process "C:\Users\%USERNAME%\AppData\Local\SquirrelTemp\Update.exe" (Handle: 196) "KillingFloor2Trainer.exe" wrote 4 bytes to a remote process "C:\Program Files\Internet Explorer\iexplore.exe" (Handle: 1112) "KillingFloor2Trainer.exe" wrote 52 bytes to a remote process "C:\Program Files\Internet Explorer\iexplore.exe" (Handle: 1112) "KillingFloor2Trainer.exe" wrote 32 bytes to a remote process "C:\Program Files\Internet Explorer\iexplore.exe" (Handle: 1112) "KillingFloor2Trainer.exe" wrote 52 bytes to a remote process "C:\Program Files\Internet Explorer\iexplore.exe" (Handle: 1852) "KillingFloor2Trainer.exe" wrote 32 bytes to a remote process "C:\Program Files\Internet Explorer\iexplore.exe" (Handle: 1852) "KillingFloor2Trainer.exe" wrote 52 bytes to a remote process "C:\Users\%USERNAME%\AppData\Local\Temp\WeMod-Setup-637354639945163750.exe" (Handle: 1684) "KillingFloor2Trainer.exe" wrote 32 bytes to a remote process "C:\Users\%USERNAME%\AppData\Local\Temp\WeMod-Setup-637354639945163750.exe" (Handle: 1684) "KillingFloor2Trainer.exe" wrote 4 bytes to a remote process "C:\Users\%USERNAME%\AppData\Local\Temp\WeMod-Setup-637354639945163750.exe" (Handle: 1684) Rename the map to original map name: KF-AFKLevelUp-Single.kfm - KF-MonsterBall.kfmĩ."KillingFloor2Trainer.exe" wrote 4 bytes to a remote process "C:\Program Files\Internet Explorer\iexplore.exe" (Handle: 1852) Delete original map: Delete the folder "MonsterBall"Ĥ. Copy the name of original map: for "MonsterBall/KF-MonsterBall.kfm" is KF-MonsterBall.kfmģ. Backup original map: Copy the map folder "killingfloor2/KFGame/Brewed/PCMaps/MonsterBall" to the desktopĢ. ![]() Seasonal objectives (like "Kill 2500 Zeds", "Complete wave 25 on Endless Hard difficulty" in Monster Ball):ġ. Run the KF-AFKLevelUp-Single map (Weekly) or (Survival, Normal, Short (4 Waves)) This is the same map, but without reload at the end.įile KF-AFKLevelUp-Single.kfm copy to "C:/Program Files (x86)/Steam/steamapps/common/killingfloor2/KFGame/BrewedPC/Maps/"ġ. The latest version (Fixed the menu double-opening) Leave the computer for night and in 6 hours you will get the 25 level.Set the resolution to 1280x720 (I recommend setting the graphics quality to low).Set the display to a windowed (or borderless).exe save to any place convenient for you kfm copy to "C:/Program Files (x86)/Steam/steamapps/common/killingfloor2/KFGame/BrewedPC/Maps/" The script skips the trader and restarts the map. The map teleports the player automatically to pick up ammunition, throws grenades and restarts after the boss death. The map I created to raise the level without the participation of the player.
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